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Addition Game - Shisima - Doubles, Doubles +1, Doubles +2, Friends to 10, Friends to 20 & Adding 9

Addition Game - Shisima

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Addition Game - Shisima - Doubles, Doubles +1, Doubles +2, Friends to 10, Friends to 20 & Adding 9. Addition Games - Shisima - A traditional game with a mathematical twist. Print and Play Addition games for doubles, doubles +1, doubles +2 , Adding 10 & Adding 9 Game

  • Price: $3.50

Details

Addition Game - Shisima  is an abstract strategy game from Kenya for two players. The word ‘shisima’ means ‘body of water’ and the game pieces represent ‘water bugs’ known as ‘imbalavali’. The movement of the game pieces during play mimics the rapid movement of water bugs on a lake’s surface.


Shisima is a tic-tac-toe like game. The aim of the game is to get three counters of the same colour in a straight line running through the middle of the board. This game is often played by children in Kenya and in some parts of Southern India. The board is traditionally drawn on the ground in soft earth.  

The GoTeachThis version of Shisima incorporates Addition Facts. On each move the players answer the addition algorithm written on the spot they are moving to aloud. They must say the answer before they place their piece.

What You Need:

2 players
1 board
3 counters of one colour for each player 
(usually one player is black, the other white)

Board Setup:

One player places their three counters at the top of the board the other puts theirs at the bottom. (As shown in the graphic) . 

 addition games printable math game


   

How to Play:  

1. Decide what colour counter each player will have.
2. The player with the most letters in their name goes first.
3. One empty space is in the middle of the board, the other two empty spaces separate the two rows of counters on both sides.
4. Players take turns, moving one counter at a turn.
5. Each Piece can move one space at a time following the pattern on the board.
6. Moves are made along any line to a vacant square.
7. No jumping is allowed since water bugs can’t jump.

How to Win:

- The winner is the player who gets their three counters in a straight line running through the middle. (Whoever wins must have one counter in the centre)
- In spite of its simplicity this game requires a fair amount of strategy.

Addition Game - Friends to 20

  

Before the Game:

- Discuss the rules of  tic-tac-toe  and the rules for playing the game.
- Play a game of  tic-tac-toe  on the whiteboard with the class.
- Is there any advantage to gaining the centre square on your first move? Discuss strategies that children use when playing.

During the Game: 

- Ensure students take turns in being the player to make the first move.   

After the Game: 

- Is there any advantage to going first?  
- It has been mathematically proven that the player who goes first has an advantage.  Design an investigation to show how mathematicians would work this   out?
- Does moving to the centre on a first turn guarantee winning?

Possible Extensions:

- Research the origin of traditional games from different countries.
- Students create a similar game of their own.

Included in this Download:

1 Doubles Board
2 Doubles Plus One Board
2 Doubles Plus Two Boards
1 Adding 9 Board
1 Friends to Ten Board
1 Friends to Twenty Board
 

Availability: In stock

Our Price: $3.50

Quick Overview

Addition Game - The GoTeachThis version of Shisima incorporates Addition Fact Practice. On each move the players answer the addition algorithm written on the spot they are moving to aloud. They must say the answer before they place their piece.

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Our Price: $3.50